NVIDIA Keynote 2025 at CES was amazing! 🔥🤯

Lots of amazing things announced by Jenson Huang at CES 2025, so much to take in! Can’t wait to see the Project DIGITS AI Supercomputer in action! It’s amazing they put the whole AI stack inside that little box!

NVIDEA CEO Jensen Huang Keynote at CES 2025

NVIDIA Project DIGITS AI Super Computer

https://nvidianews.nvidia.com/news/nvidia-puts-grace-blackwell-on-every-desk-and-at-every-ai-developers-fingertips

OpenAI just released a new model today. 🔥

Gave it test run with a simple SwiftUI app to display a few colored shapes in certain screen locations. From what I see, the quality of the responses are improving but still has some quirky bits that needed correction to it like the previous generations. So far Claude 3.5 Sonnet has had the most reasonable answers when I asked for code snippets but OpenAI has caught up to at least Gemini in their code snippet responses. Excited to see all the LLMs are getting better each iteration! 😅

OpenAI 01 new series of AI Models

VisionOS SDK first look 🥳

Having a good time checking out all the possibilities that the VisionOS has to offer. There is so much packed into the first SDK! First thing first, starting off with checking out bringing existing apps into VisionOS, then try to make some new ones solely for VisionOS. OK, let’s gooo! 🥹🎉

https://developer.apple.com/visionos/

Game updates

Been busy working on updates and adding new functionality for new games and the games already in the iOS store. This week is the Game Developer Conference in San Francisco and hopefully we will see more social media posts from there to see what’s the latest news and trends. Let’s have some fun!

Insights into game development from Masahiro Sakurai now on YouTube! 🥰🤩🌟

Amazing news! Masahiro Sakurai, director of several Kirby series and the Super Smash Bros. series, started a new Youtube channel dedicated to offering his insight and advice on game development. His mentions that his videos are meant to be general advice and won’t be going into any coding details. This of course makes sense, since there are so many different platforms to develop on. His first video “Stop for Big Moments!" is the first gem and it’s about stopping or slowing action in gameplay for important moments such as defeating an enemy or being destroyed. I can’t wait to see what he has in store for us and I will be implementing many of the techniques he’s going to share with us all. 🌟

Here’s the link to his YouTube video: Masahiro Sakurai on Creating Games